


Max Payne 2’s use of it is so elegant it turns every room into a puzzle.

What’s heroic about sitting behind a wall and blind firing?īullet time wasn’t just a gimmick when it was used properly, and Remedy was the master of it. I say it’s better than sitting in cover for five minutes while slowly clearing all the enemies out. Playing Max Payne 2 again, or even the recent Superhot, I feel it’s a bit of a shame that it faded away so quickly. Cover shooting’s been around for so long now that we’re never getting rid of it. Bullet time and cover shooting are both solutions to the same problem: how do you create a sort of realworld logic to third-person shooting? Both are about making you feel more involved in the fight, not just strafing uncomfortably from behind a wall. When Max Payne 3 arrived years later it was unfamiliar, and shaped by the more popular conventions of the genre established in the meantime, particularly cover-based shooting.
