

Blood spatter covers the bedroom wall behind him, and a convenient zipline covers your exfiltration. The bullet arcs through the strong breeze before darting downward and colliding with your target's temple. Then you take a deep breath and pull the trigger. With the target firmly in your sights, you twist the dial on your scope to 400 meters and adjust your aim to compensate for bullet drop and a gusty wind coming in from the east. At the top, you go prone on the cold, hard granite, and prop up your rifle on a tripod for extra stability. Once you're comfortable with the layout, you infiltrate the perimeter, using your sniper vision to reveal a climbable surface up the side of a nearby cliff. You usually begin by sending your pocket-sized drone up into the Georgian sky to get a lay of the land, using it to tag enemies and make note of any advantageous vantage points. There's a rhythm to the planning and execution that goes into these missions. Ghost Warrior 3 is at its best, however, when simulating the methodical precision of being an elite marksman. Objectives are refreshingly varied, and there are often optional tasks to complete if you're up for, say, retrieving a downed drone or completing the active mission with no alerts. Each one is generally contained within a single, sizable location, whether that's a decrepit block of apartments or a busy airfield. Now Playing: Sniper Ghost Warrior 3 Video Reviewįor as disappointing as this is, it matters little once you've reached the whereabouts of your active mission. This slice of Eastern European landscape is little more than a glorified path to get you from point A to B without a loading screen interrupting the flow.īy clicking 'enter', you agree to GameSpot's Ghost Warrior 3's depiction of Georgia is neither a convincingly realized place, nor an emergent sandbox like the Far Cry games it shares many similarities with. Pockets of civilian life do their best to present the illusion of a living, breathing society, but their nonplussed reactions to a burly marine barging into their houses aren't exactly believable. With little in the way of interesting locales to entice exploration, it's also a particularly barren world. But I gradually ignored these minor distractions and still had a surplus of cash and materials on-hand to acquire the weapons, ammo, and items I desired. There are a few nebulous activities dotted across its three maps-like rescuing civilians and capturing outposts-that net you XP, money, and materials that can be used for crafting.

Conceptually, this is also an open world without a clear, defined purpose. The jagged cliffs and dense forests of the Georgian wilderness are notable for their expansiveness, yet the muted color palette, lackluster lighting, and some muddy, low-quality textures do little to inspire awe.
